It is the programmer’s job to combine the geometrical primitives from OpenGL in complex shapes and bodies. It is time to actually draw something using OpenGL.įirst, let me mention that OpenGL is a low level API, this means that it has no support for drawing complex geometrical objects. In the first article we’ve seen how to open a window for our OpenGL application with the GLFW library and how to compile and run the code on Windows, OS X and Linux. This is the second article from my OpenGL 101 series. ![]() ![]() Solarian Programmer My programming ramblings Home Archives Contact Privacy OpenGL 101: Drawing primitives - points, lines and triangles Posted on by Paul
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